That said, Capcom is also focused on "keeping the essence of its direction," so expect smaller deviations and surprises, not truly massive differences. There, Leon is thrown into a dark fight for survival against horrific monsters and a sinister cult.Ĭapcom notes that the team is "reimagining the storyline of the game," so it's safe to say the game won't be the same beat for beat. In the middle of his investigation, Leon makes his way into a remote European village. ![]() Six years after the events of Resident Evil 2, Leon Kennedy is recruited to rescue Ashley Graham, the president's daughter. With that said, the story will keep the same premise. Hopefully, Capcom will find a way to bring Resident Evil 4 to the modern era while preserving the results of its meticulously crafted (though a bit outdated) design choices.Past Resident Evil remakes, such as Resident Evil 2 and Resident Evil 3, haven't been completely one to one in regard to the story, and it appears the Resident Evil 4 remake will also have some differences. Capcom has a lot to contend with: RE4 was built from the ground up with deliberate choices that matched director Shinji Mikami's vision, so in any effort to rebuild, a balance between those more dated elements and modern conventions seems necessary, all the way down to the enemies, which are faster and more inventive than Resident Evil's worst previous monsters, designed to accommodate a different sort of gameplay and perspective. However, today's audiences are more accustomed to consistent progression relatively little happens plot-wise considering the game's length, and its long, unbroken "levels" would be far more polarizing today. The story's pacing presents a similar issue: the narrative is strong, and interspersing dense story-driven sections between long stretches of exploration/survival horror worked well at the time. Capcom could scrap it in favor of amplyfying Resident Evil 4's best features, since even more modern takes on QTEs are often a chore at best, but the cinematic interactive cutscenes would become normal cutscenes, and RE4 could risk losing a bit of its uniqueness and player immersion. The opposite case could be made with the quick time events, which were a novel way to incorporate the player into cutscenes, but were unwieldly and haven't aged so well as a larger concept. This could certainly work in another series, or even in a different context for Resident Evil, but forcing the player to compromise is central to how RE4 found its balance. Given modern movement capabilities in many games, the concept of stopping players in their tracks when they want to attack seems absurd, but if Leon could kill his enemies and outrun them at the same time, RE4 would likely lose its survival horror element and become something closer to a pure action game. The tank controls are perhaps the best example: they add an element of vulnerability to RE4's action-oriented over-the-shoulder gameplay, making enemy encounters more frightening by limiting mobility and visibility. ![]() ![]() Mechanics that would appear archaic if they appeared in Resident Evil Village all contribute to the classic Resident Evil game's balance of thrilling action and tense horror. Though it obviously feels clunky compared to modern entries in the genre, every decision Capcom made was a deliberate, and despite some anachronisms, many of them are central to how the company constructed its ideal survival horror experience. The most difficult challenge of modernizing a potentially outdated sensation like RE4 is that its parts fit perfectly. Related: Resident Evil Was Getting Too Big Before RE7 & Village Players must collect weapons and items while balancing a limited inventory in order to contend with parasite-ridden undead, which now have the ability to wield weapons. RE4 features a mid-combat movement system dubbed "tank controls," where Leon cannot move while aiming, and incorporates quick time events during cutscenes and boss fights. Resident Evil 4 follows RE2 protagonist Leon Kennedy who must rescue the president's daughter from a deranged cult in Spain.
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